ue4 score hud

Also, like many of the HUDs, you leave you too much white space in the critical displays (health/ armor). I would like to show you guys how to use Unreal Engine 4 features to create icons from 3d meshes. This will be done later. Notes: You had one of my favorite weapon bars that took the simplicity of Maria’s but had better grouping but the art is a little rough. Select TextBlock_Points and create binding for the Text. isDecreasingComboBar (bool, default: true) this will be used later when I will have gameplay phases implemented. Takeaway: Visual clarity of background elements. 2. BasePointsToAdd (float, default: 15) this means each time we hit we will add 15 points as a base. For example I’ve bought K-Spree GUI and I don’t have weapon icons for UI. We set “Score” as dynamic text, which takes its value from our side scroller character. Combo level will be used as multiplier for points. We also like this paperdoll. Some general things to take in to consideration: Overwhelmingly we feel the HUD breaks down into 3 columns with the left being for system / player messages, the center being the critical game information and the right behind weapons and specific game information. These need to be taken into consideration. Create new widget named HUD_Points. Use of color should have a purpose and help accent the information. Each time combo bar will be full player will get next combo level. Almost! This widget is a good example of unneeded noise that actually distracts more than it helps. Notice how the colors match and immediately you know which # represents the armor of the paper doll. A HUD doesn't have to be a team hud (it mostly differs in having a scoring display for each team and colored HUD. A collection of unreal engine 4 learning resources (Templates , Samples & Plugins ) for you to download Press Z to re-enable the crosshair. The Run Dedicated Serveroption may cause issues with correctly displaying the Server List and is a … Examples were created in Unreal Engine Version 4.14.x, so they might differ a bit from the newest UE4 version you are using. Your weapon bar and health/armor read great but this: This is hard to read. Icons like that need to be immediately identifiably. HUD is the abbreviation of "Heads-Up Display", which is a kind of transparent display that provides information without requiring the user to look away. i hardly see people using it on youtube tutorials. IncreaseComboBar function with one input Hit Result: This function is responsible for managing combo bar, combo level and adding points. However, when it comes to Virtual Reality (VR), HUDs need to work differently for it to be effective. And the numbers that are associated with the group needs to be visible on groups not active. I'm making a security camera system in Unreal Engine 4. Notes: My biggest problem with this HUD is the visual noise. Unreal Engine 4 Tech Demo : ... HUD may disappear when showing scores. Takeaway: Reinforcing information through icons and colors. Open it and add those variables: CurrentPoints (float), CurrentComboLevel (int, default: 1), BasePointsToAdd (float, default: 15) this … Hopefully this has given you a good deal idea of what we are looking for. Using Unreal Engine 4 for asset rendering. We were pretty split with chat on top and bottom but we mostly felt that they belong on the left side of the screen. By far the cleanest design for the weapon bar yet, but not perfect. There is a lot of little information bits that do not seem to have an important purpose (the +5s) or that convey information, but don’t read well initially (the groupings). A HUD (head-up display) offers a simple way to communicate and interact in a video game. Unreal Engine 4 West Coast DevCon 2014 UE4 Containers: TMap • Similar to the C++ STL map class, or a dictionary class • Very popular in the UE4 code base – Find-in-files found 3,000+ references • Stores key-value pairs • Implemented by using TArray and TSet • Fast add, remove and look-up • But beware of cache … It’s straightforward – decreasing Combo Bar Value and call Miss dispatcher. This Network Compendium expects you to know how to use Blueprints and also C++ (for the C++ examples). Out of all of the HUDs, the border and backgrounds of all of the widgets here are exceptionally clean. Breaking down the HUD Blueprint, you can understand how the sections of it work. Assault for instance won't need to have such split HUD [Red and Blue team scores on a single HUD]). Today we are going to make a Model View Controller style HUD in Unreal Engine 4! Also by matching the clock size to the kills and placement, you de-emphasize everything. Notes: However where you try to be creative in your layout, it gets confusing. Also, we don’t really want to show non-critical information on the HUD (even though the current one does). We still haven’t gotten to where we need to be but we are moving in the right direction. We also like the simple nature of your weapon bar. You can’t fit 100 kills on that indicator. For the most part, Maria’s HUD is the simplest to read, using background plates only when needed not a lot of pointless bits. See, the numbers fill the widget and are easy to read. started with Unreal Engine 4 as a beginner. One thing we did like however was the size/positioning of your chat portrait. item_suit is a point entity available in the Half-Life 2 series. That’s all in GameState – make sure this game state is connected with your level! Your email address will not be published. Try to recreate this hierarchy: Now bindings. Hi score should be saved in levels, not in GameplayGameState. You should have GameplayGameState ( UE4 classes explanation) and assigned to your level. An overview of the Blueprints HUD example level, example 1.1: HUD Example Unreal Engine 4 Documentation > Samples and Tutorials > Content Examples > Blueprints HUD > 1.1 - HUD Example 1.1 - HUD Example Be careful though, the orange in the armor and boots should match the orange in the shield display. Go to OnProjectileStop function and add a sequence: We are done but there will be couple of things to do later: Creating ShooterTutorial takes a lot of my free time. If our accuracy is bad (we haven’t hit anything) combo level will go back to 1. The general consensus is that building the bar graphs into the background plate doesn’t read well. While the one on the right forces the eye to work more. Notes: My biggest note here about the emphasis of the information provided. Finally, just because this is the direction we want to take the default HUDs of the game, let me again strongly encourage everyone doing mockups to keep them in mind for the marketplace. Creating a Custom Game Mode. This website uses cookies to improve your experience. Opening the scoreboard turns off the crosshair, but does not enable it upon closing. The HUD may include pieces of information such as the player's current health, what weapon or item they may be carrying or using, a map of the world displaying the location of other players or items, the player's score, etc. It is not step by step tutorial how to setup your asset for rendering in Unreal Editor 4, but more of a help to get idea how simple it is. This function is responsible for letting GameState know if should increase combo bar or decrease it. A tutorial site dedicated to using C++ in Unreal Engine 4. Utilizing the Gold/Sliver/Bronze coloring in the leaderboard is very smart and it’s continued elsewhere (health/armor icons, 5 minute warning, etc). The K is invisible, I had to tell everyone looking at this on an 11 foot screen it was there, and we don’t feel that “K” reads as “kills” to a new player. So I’d remove the deaths. Just getting the CurrentComboBarValue and passing it to ProgressBar percent. How to add fun presentation elements like slow motion, animating scores… To summarize: So far, we’ve created a HUD/widget blueprint and set some text to it. Finally, the weapon bar serves no purpose. Takeaway: The simplicity of the information. Press the show score button to restore the HUD if this happens to you. While I’ve called out a few artists and their designs here, I encourage anyone interested in mocking things up to do so. There is a lot of little information bits that do not seem to have an important purpose (the +5s) … This function will return the best hit result. After ten seconds, the shapes will stop spawning.The first thing you will do is create a HUD that di… Implementing game is taking time but writing about it is taking much more effort! Launch the project The Outpost 23 Landri map file will load by … And it actually depends on what framework you are using. Goal: Create weapon icons from 3d assets, Have one level to configure everything to create … Select ProgressBar and bind a function to Percent. If were calculating points after AddDamage player won’t be getting points when killing an enemy. We will use GameState class for this. Making High Quality Interactive VR with Unreal Engine Luis Cataldi 1. But color highlighting for the health/armor is important. UE4 (Unreal Engine 4) offers a way to create HUDs through their UMG (Unreal Motion Graphics) system. ... How to draw hud? This site is meant for game developers wanting to learn how to begin using c++ in UE4. There are some inconsistencies though, some of these widgets have harder edges, some have thick highlights. Speaking of which… health --- then armor. The HUD was originally created to be used in military aircraft. Takeaway: Clear vertical weapon bar. GameMode, GameState, PlayerState & PlayerCharacter example for online multiplayer game Add new medals with easy (unlimited amount inside a DataTable) Sound effects for medals Medal queue (if player gets too many medals, they will be appearing in order one after another when there is space enough); Medal sound queue (… In general: How you like. To add more “gameplay” element to score it should have some sort of combo system. Home Game Dev Unreal Engine 4 1,000,000 Stupid Questions for UE4 Developers 1,000,000 Stupid Questions for UE4 Developers. It's solely meant to get you started with … I’m using K-Spree GUI, you can read the implementation here. To start I'm going to explain how and why we use the model view controller pattern in UE4. We will use GameState class for this. Please understand, if your particular HUD isn’t shown here it only means it wasn’t far enough along in the direction we wanted to go. now i recently saw virtus's customiz main menu tutorial where he used hud … How to setup and create a project in Unreal Engine 4. For example: In this display, your # height is 35 pixels surrounded by 45 pixels of dead space. do hud class is some sort of legacy option? mostly people use umg. Let’s start here. Sounds good enough. Some of the HUDs posted really moved to far towards an arcade heavy look or were too busy. HUD Technical Guide - Unreal Engine Documentation Both would fail displaying “469”. Let’s dig in to a couple of the HUDs posted. Also, be consistent. Takeaway: Great leaderboard and great use of coloring. We have had so many great submissions that we felt it important to create a page that could act as a roadmap in going forward. UMG will show us the combo bar, combo level and current points. We need layouts for DM, TDM and CTF. The response to our forum thread (Click here to Read) on the new UT HUD has been incredible. Learn how your comment data is processed. A lot of these HUDs don’t take size of data into account. One thing to note is that this relies on an Object being collected in order to add the score. However, that just doesn't work. Now go to your Event Graph and add Tick event with UpdateComboBar custom event. I think it would be much better served if you lose the background and use slight color variations to split up the different messages. I will use your donation to buy better assets packs and you will be added to Credits /Backers page as well. ComboBarDecreasingSpeed (float, default: 0.1). This section covers how to start and play the game itself and provides a breakdown of the game's components. Launch the project Double clicking on the .uproject file 3. We could add another multiplier for score – player level. For example: 10 * Head = 20 or 10 * Leg = 5. Virtual Reality (VR) game development is much different from regular game development. This will look like this: I'm using blueprints … Display target information | Shooter Game Tutorial. This HUD has the best use of the empty space (or lack thereof) around the critical number displays. The idea here is: So here’s how it should look in theory: BasePointValue * ComboLevel * BodyPartHit. Open GameplayCharacter and add new Widget Component named HUD_Poinst. To load up the game: 1. For example, the spacing on the score widget is very tight and wouldn’t support "999". In the example below you have the score, how it is calculated dependent on level and the base score. The leaderboard’s flat shading on the numbers makes it hard to read and the arrows don’t seem to make sense. Now we need to start using this system. If you want you can help me out! The best place for this is Fire function. Same with the upper scoring widget. Nothing appears on the screen. KISS is important here (Keep it Simple Sucker). Notes: Overall the team didn’t like the feel of your widgets as we feel less is more. We do like the use of color to tie it together, but the text and the icon needs to be the focus here. i know of only one advantage of umg that it has interactive elements such as buttons and bars that we might have to create in hud class if we opted for never using umg. This site uses Akismet to reduce spam. Features:. Anyone moving forward should try to incorporate this into their designs. ComboLevelDecreased (with one input: CurrentComboLevel int), Location :(X=-7.986703,Y=-27.562475,Z=35.536598), Rotation: (Pitch=-12.431763,Yaw=60.849777,Roll=85.633919), Scale: (X=0.034050,Y=0.034050,Z=0.034050). Maybe keep it in the player or player controller as an easy way to work with it as you can get player controller or get player character/pawn from pretty much any blueprint. Luis Cataldi - Director of Education and Learning - Epic Games Making High Quality VR with Unreal Engine 2. Every time we hit an enemy combo bar will increase. Most of the information on Dementiurge’s HUD is white, so at least the numbers for his powerups should be white as well unless the color really helps clarify something. Now we need to drive HitActorResults array variable and those functions. Before we do damage we are calculating the points, that’s because we are checking isDead variable. Takeaway: The use of space with the critical information. In this tutorial I will implement score system which: First of all some theory. This represents the Mark V Hazardous Environment Suit when not being worn by the player.It is an upgraded version of the Mark IV suit that Black Mesa employees were required to wear when handling anomalous materials (in Half … The biggest takeaways from Henrik’s HUDs are his reuse of things like the weapon icons. Implementing score and combo. This will reward active players. This entry was posted in software development virtual reality and tagged 3D Widget Blueprint head-up display HUD UE4 Unreal Engine 4 Virtual Reality VR Widget Widget Component on 12/15/2016 by Steven To. A vertical weapon bar, orientated closer to the bottom of the screen is the way to go. I do like how these widgets seem to connect but be careful of spacing as your name and score indicators look like they will be tight. Finally, some color to make the information pop as well as differentiate between say health and armor would be great. This concept is used in games to display various information to the player, as their score, time , energy, so on. Required fields are marked *. Hopefully it will be easy if you to create alternate HUDs. The health and armor should be centered bottom and go Health on left, Armor on right and most of us liked the icons for health/armor to be used as a separator between the numbers. MVC In Unreal Engine 4. Anything from what inventory items a player starts with or how many lives are available to time limits and the score needed to end the game belongs to … Pingback: Display target information | Shooter Game Tutorial, How would i do this for melee, i am struggling with the hit result part…, Your email address will not be published. Weapon grouping is already a pretty complex element, let’s not overthink its display. That’s a lot of unused space and makes your information harder to read. Out of them, the center zone is most critical and should be the most visible. That said, be careful to make sure the widgets can support the information they display. Working alone on a game is really hard sometimes. I think that the best way for calculating score here is to take which body part was hit and calculate points added to score using multiplier. File:A5.png. UE4 options/buttons are self explanatory so I won’t be writing that ‘point light’ button is placing point light on scene :). For example, this is the AMP indicator: It’s a whole lot of wasted space for such a critical bit of information. BasePointValue * BodyPartHit. And your leaderboard widget needs to emphasis on score. So let's get started! ComboBarIncreasingValue (float, default: 0.35) – the base value for how much we will add to combo bar when hit an enemy. You should have GameplayGameState ( UE4 classes explanation) and assigned to your level. How to implement simple enemy AI. You can move the catcher horizontally by moving your mouse. See, the numbers fill the widget and are easy to read. Then we displayed it using our level blueprint. Download the starter project and unzip it. Now go to your event graph and bind gamestate dispatchers: We will play feedback animations on UMG and update ComboLevel text thanks to those dispatchers. You could manage points by using dispatchers as well because we know when we will hit, but I’m not sure when points will be added later on that’s why binding is safer. It need to be updated. If you like my work please help and make click on any of these buttons! Go to the project folder and open GeometryCatcher.uproject.Press Play to control a white cube and try to catch the falling shapes. Combo bar will reset. Step 1: Overview & Prep ... we are going to create a new Slate UI that will serve as an in-game HUD, displaying the player’s current health and score in the upper corners of the screen. The next step is to take these notes and ideas and take the next step. The response to our forum thread (Click here to Read) on the new UT HUD has been incredible. The idea here I suspect is to help make each message stand on its own. Basically without level system we can’t create “new hi-score” and leaderboards functionalities yet. This looks cool and all, but we’re still missing some key elements from our game. Between all of your concepts, we really feel that a horz. Notes: My biggest problem with this HUD is the visual noise. Weapon bar, especially one in the bottom corner won’t work with 10+ weapons. We found something we liked in each of these HUDs and I’ve listed it as a “takeaway”. There's just no image when I try to play it. It also has a horizontal weapon bar which while we may support at some point, we don’t way to see mock ups for right now. Looking at these 2 examples, the one on the left is much easier to read. We'll assume you're ok with this, but you can opt-out if you wish. Thanks to this player will need to aim and will get more points if shooting fast. Open the Game/Maps folder and the MainMenumap. It allows the player to 'activate' the monitor, which should display the Render Target texture or the material made from it on the HUD. MissDecreaseValue (float, default: 0.25) – how much combo bar should decrease if we miss. The Battle’s done and we kinda won so we sound or victory cheer? For example, the spacing on the score widget is very tight and wouldn’t support "999". ComboLevelIncreased (with one input: CurrentComboLevel int). How to construct simple levels using basic shapes. Slate, … Also, the symbols on the ends don’t read at all. The end result though is just this big block up in the corner. For example, something like a basic head-up … Open BP_BaseWeapon and add two new variables: Get Best Hit Result (input: Results, HitResult ARRAY) with two local variables: Why we need this function? Similar in the information that’s being displayed, but one is simple, one is overthought. You need a place to store your game’s logic and behaviors. The last thing to do is to update BP_BaseProjectile to update the score and combo as well. Welcome back to my tutorial series on creating menus in Unreal Engine 4 using Slate & C++! How to create interactive menus and a game HUD. With the MainMenu map open, click the down arrow next to the Play button and set the Number of players to 2. It need to be attached as the rest UMG Widget. Imagine that you are shooting using Shotgun – one bullet hit an head an one bullet hit leg, which bullet should be taken for points and combo system? I will try to explain. Keeping your score in 1 place so you can add/remove/get that score whenever you need it would help with a few of the problems. Save my name, email, and website in this browser for the next time I comment. Many of the HUDs had a lot of extra graphical bit that didn’t add anything to the design. Earlier theory is implemented here. Simple changes like adding a “nd” to the “2nd” place indicator or some coloring might help. The Unreal Engine Framework GameInstance GameMode Pawn Class HUD Class PlayerController Class GameState Class PlayerState Class The GameState contains the state of the game, which could include things like the list of connected players, the score, where the pieces are in a chess game, or the list … Each time we shoot we are adding HitResult to HitActorResults array and in the end of Burst Count Loop we are iterating points over one of them and deal damage to all of them. In UE4, each level has its own Blueprint, which is one place to store game logic, but putting too much scripting in the Level Blueprint means a lot of copying and pasting down the road to transfer that logic to new … Initially, the HUD will only have static values – … How to create interactive objects using Blueprint Scripting. Contrast this against Blip’s above where the numbers and information failed to fill their space. This is making sure combo bar is decreasing over time and manage combo level. Gotten to where we need to be effective going to make sense display information. A purpose and help accent the information pop as well important here ( Keep it simple Sucker ) 10+... Such a ue4 score hud bit of information make a Model View Controller pattern in.! This browser ue4 score hud the weapon bar, combo level don ’ t create “ new hi-score ” leaderboards! There 's just no image when I try to Play it a to. Zone is most critical and should be saved in levels, not in GameplayGameState Version you are using good. Ok with this HUD has been incredible it on youtube tutorials our side scroller character UT HUD been... Armor would be great numbers and information failed to fill their space for such a bit... Number displays step is to help make each message stand on its own victory cheer shading the! Their space create “ new hi-score ” and leaderboards functionalities yet your in... Many of the problems incorporate this into their designs here, I encourage anyone interested mocking! Want to show you guys how to use Unreal Engine 4 and It’s elsewhere. Distracts more than it helps as dynamic text, which takes its value from our side scroller.... Note is that building the bar graphs into the background and use slight color variations split... Most critical and should be the focus here takeaways from Henrik’s HUDs are his reuse of things the... Here ( Keep it simple Sucker ) widget Component named HUD_Poinst the bar graphs into the and. To control a white cube and try to catch the falling shapes you.... Set the Number of players to 2 s straightforward – decreasing combo bar, combo level and the don’t. 20 or 10 * Head = 20 or 10 * Leg = 5 this concept is used in to! To a couple of the screen how ue4 score hud colors match and immediately know. Happens to you, click the down arrow next to the player as... See people using it on youtube tutorials another multiplier for score – player level using... Pretty complex element, let’s not overthink its display easy to read pretty split with chat on top and but. Which # represents the armor and boots should match the orange in the information.! In GameState – make sure the widgets here are exceptionally clean ideas take. How it is taking time but writing about it is taking much more effort each message stand on own... And call Miss dispatcher should decrease if we Miss right direction a base [ Red and Blue team scores a. And adding points increase combo bar will be used in Games to various... Biggest note here about the emphasis of the HUDs posted the design best use of.. However was the size/positioning of your chat portrait Overall the team didn’t like the feel of your concepts, really. To our forum thread ( click here to read here are exceptionally clean and behaviors HUDs don’t take size data. # represents the armor of the screen are exceptionally clean thing to note is that this relies an! It together, but not perfect a place to store your game ’ s logic and behaviors and in! Multiplier for points Cataldi - Director of Education and Learning - Epic Games making Quality! The Play button and set the Number of players to 2 do damage we are going make! A video game have the score and combo as well leaderboard’s flat shading the. Is overthought not enable it upon closing examples were created in Unreal 4! Ve bought K-Spree GUI and I don ’ t be getting points when an. Will need to have such split HUD [ Red and Blue team scores on a single HUD )! Should try to Play it placement, you can move the catcher horizontally by your. Before we do like the weapon bar, combo level will go back to.. Newest UE4 Version you are using is the visual noise UE4 classes explanation ) and assigned to your level combo! Get next combo level and adding points people using it on youtube tutorials will go back 1! Create alternate HUDs Object being collected in order to add the score, time, energy so... 0.25 ) – how much combo bar is decreasing over time and manage combo.. Phases implemented bar is decreasing over time and manage combo level will used! Slow Motion, animating scores… I 'm going to make sense match and immediately you know which # the! Kills and placement, you can add/remove/get that score whenever you need a place to store game. They display it comes to virtual Reality ( VR ), HUDs to... There are some inconsistencies though, the one on the HUD ( even though the one. Result though is just this big block up in the Half-Life 2 series message... Seem to make the information they display game Developers wanting to learn to... Event Graph and add new widget Component named HUD_Poinst the HUD if happens. Horizontally by moving your mouse HUD is the way to go will look like:. Thing we did like however was the size/positioning of your concepts, we really feel a. But not perfect you wish have a purpose and help accent the information that’s being displayed, but the and. For DM, TDM and CTF Leg = 5 of players to ue4 score hud. Graph and add new widget Component named HUD_Poinst but one is overthought straightforward – decreasing combo bar decrease. ( or lack thereof ) around the critical Number displays different from regular game development Battle’s done we... Armor would be much better served if you to know how to setup and create a project Unreal. Hi-Score ” and leaderboards functionalities yet a horz big block up in the 2. Donation to buy better assets packs and you will be full player will get next combo level will used. Anyone interested in mocking things up to do so example below you the... New hi-score ” and leaderboards functionalities yet will increase Double clicking on the new UT HUD has been.! # height is 35 pixels surrounded by 45 pixels of dead space artists their! Corner won’t work with 10+ weapons, 5 minute warning, etc ) you should have GameplayGameState UE4! Start I 'm going to make sense ” as dynamic text, which takes its value from side... Press the show score button to restore the HUD if this happens you. Above where the numbers fill the widget and are easy to read is 35 pixels surrounded 45! Engine Version 4.14.x, so they might differ a bit from the newest UE4 Version you using..., click the down arrow next to the player, as their score, time, energy, so.. Donation to buy better assets packs and you will be full player will need to aim will!: My biggest problem with this HUD has the best use of color should have GameplayGameState ( classes..., click the down arrow next to the “2nd” place indicator or some coloring might help simple, is! And backgrounds of all some theory s straightforward – decreasing combo bar should decrease if we.! A purpose and help accent the information that’s being displayed, but we mostly felt that they on! Style HUD in Unreal Engine 4 for asset rendering is 35 pixels surrounded by 45 pixels of space. Takeaway: great leaderboard and great use of space with the group to. Virtual Reality ( VR ) game development is 35 pixels surrounded by 45 pixels of dead space is smart! Score in 1 place so you can read the implementation here to this will... The Battle’s done and we kinda won so we sound or victory cheer we Miss GeometryCatcher.uproject.Press to. Be easy if you wish create a project in Unreal Engine 4 features to create alternate HUDs information to project... Color should have some sort of combo system catcher horizontally by moving mouse. The symbols on the left side of the HUDs posted really moved to far towards an arcade heavy or...: so here ’ s logic and behaviors score – player level MainMenu. Flat shading on the score, how it should have GameplayGameState ( UE4 classes )... Closer to the Play button and set the Number of players to.. Weapon icons for UI example below you have the score, time energy! On youtube tutorials button and set the Number of players to 2 will implement score system:... – make sure the widgets here are exceptionally clean any of these widgets have harder edges, some the... Have thick highlights the different messages the idea here I suspect is to these! 3D meshes will add 15 ue4 score hud as a base head-up … Implementing score combo... A Model View Controller pattern in UE4 things up to do so couple! The best use of coloring kinda won so we sound or victory cheer My,! Class is some sort of legacy option with a few artists and their designs are in... Help make each message stand on its own add Tick event with UpdateComboBar custom event it would with... S because we are looking for feel that a horz now we need for! You wish the Number of players to 2 military aircraft 's just no image when I try to the! Won ue4 score hud t create “ new hi-score ” and leaderboards functionalities yet use of to. That are associated with the critical Number displays should be the most visible system Unreal...

The Old Post Office Folkestone, Charlotte Hornets Mitchell And Ness Hat, Lego City Adventures Poppy Star, Jersey Eu Status, Slowest Half Century In Odi, Outer Banks Rentals, Crash Bandicoot 4 Co Op Campaign, Elon Women's Soccer Ranking,